FranOnTheEdge opened this issue on Nov 23, 2005 ยท 22 posts
FranOnTheEdge posted Thu, 24 November 2005 at 10:36 AM
" Fran do you have it set on Cylynder or Box for th texture in the texture Editor...?" I've tried everything in there.... except BOX... I'll go try that now, didn't think it was logical - cos it isn't a box. "Another thing you might want to do is make your Texture either Seamless or Tileing depending on what Paint Program you use." Um... come to think, this is a new texture so I may (i.e. probably) have forgotten that step... going to try that too, once I answer this... "Fran setup your scene in Wings with the camera Faceing the floor and then apply the texture to the Square that you will apply the texture too..." pardon??? Not following that at all... what square? I'm not applying the texture to a square, I'm applying it to a cylinder... or in this case the WHOLE cylindrical object, since when in the autoUV window, I can't figure out how to leave some areas for wings materials so I can use those in Bryce later..... I think someone did say something about that somewhere once, but there are so many different bits to doing a map in Wings that I've forgotten it AND forgotten where I might have saved the info to... if I did... "Then Move the camera so it is squared up" to what exaclty? "and all you see is the Texture then "RENDER" the scene out at Powers of 2" Huh????? (total bewilderment) Render in the AutoUV window?>???? I'm now completely lost with this.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)