aeilkema opened this issue on Nov 25, 2005 ยท 101 posts
face_off posted Fri, 25 November 2005 at 8:55 PM
Steven - PoserPhysics has been built around easy scene animation - even by the newest of Poser users - rather than the complexity that Havoc offers. Having lived and breathed physics engines for the past 6 months, all I can say is that there is no clear "best" physics engine, however ODE is awesomely fast - and it handles ragdoll simluations incredibly well. IMO, ODE's main limitation is it's collision shapes library - which is why in PoserPhysics, you indicate if you want moving props simulated as a sphere, box or capsules. In future, there should be other shape options such as flat-ended cylinders and tri-mesh's. Martin - I'm chasing up what the problem is.....
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