Forum: Poser - OFFICIAL


Subject: Poser Physics..... another great reason not to use D/S.

aeilkema opened this issue on Nov 25, 2005 ยท 101 posts


maxxxmodelz posted Fri, 25 November 2005 at 10:10 PM

"Um, am I missing something? From what I've seen so far, the program makes things fall and bounce around. Hardly a useful tool (unless you want to animate things falling and bouncing around)."

You're missing something.

Yes, it can make things fall and bounce realistically (try keyframe animating all the subtle movements and interactions that go along with a stack of boxes, or bricks, or whatever, falling about. ;-) However, that's not all it does. It will also do ragdoll physics on your Poser figures, and it can work together with keyframe animation... so, for example, you can make your character run through a brick wall, and the "bricks" will fall realistically with almost no effort on your part. Or, you can make your character fall down or being pushed from a prop (such as a building or a wall), and the physics engine will accurately animate all the dynamics involved with the character falling, and hitting the ground (again, with almost no effort or animation experience on your part, other than running the simulation). And the results can be extremely realistic.

Physics dynamics like this are used in gaming engines, movie cinematics, and all kinds of animated scenerios where REALISTIC, dynamic motion of objects and characters are required. Together with Poser's cloth and hair dynamics, this is a must-have for Poser animators, who are looking for an EASY way to get the most realistic motion possible. Message edited on: 11/25/2005 22:13


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.