Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
There's also a short path in the same material for "Image_Map_1", so you might want to fix that as well (probably related to the orignal bad path).
You could try taking out one material at a time just to see which one is causing the problem.
If things are Ok once the display has updated, try saving a material collection in the Material Room and compare the shader trees.
I've noticed this behavior when applying MAT poses in Poser 6 - doesn't matter how they were made. If you turn off inverse kinematics for your figure, this strange behavior will stop. It is Poser 6 specific, it never happened in Poser 5. I haven't checked whether it is related to the OpenGL preview, it might be.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
IK was off. The mat poses work great in P5 only in P6 do I get this wierd behavior of the figure and I have the latest SR.
Hadn't thought about the opengl. I'll check that out. OMG One leg had the IK turned on. Must have been when I was doing the screen shots for the tutorial. As soon as I turned it off the problem when away. Thanks so much for catching that.
Message edited on: 11/26/2005 17:17
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm a total newbie at this and can't figure what I did wrong. :( Created some mat poses in P5 using Netherworks script (works great!) However, in P6 they load but they zero out my figure and then put it back in pose or pull the camera forward and then back. ?? Have I done something wrong or is this a relational thing between 5 and 6? There is nothing in the pz2 file except mat info for the dress mesh I'm working on. Any help at all? Please.