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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Mat pose files between P5 and 6


Trouble ( ) posted Sat, 26 November 2005 at 8:24 AM · edited Fri, 29 November 2024 at 5:52 PM

I'm a total newbie at this and can't figure what I did wrong. :( Created some mat poses in P5 using Netherworks script (works great!) However, in P6 they load but they zero out my figure and then put it back in pose or pull the camera forward and then back. ?? Have I done something wrong or is this a relational thing between 5 and 6? There is nothing in the pz2 file except mat info for the dress mesh I'm working on. Any help at all? Please.


nruddock ( ) posted Sat, 26 November 2005 at 8:46 AM

There are some differences between the nodes in P5 and P6, this may be the cause, but without being able to look at the file I can't say for sure.


Trouble ( ) posted Sat, 26 November 2005 at 8:50 AM

You can download and look at the file if you're willing. :) It's not very large and I can send you the link by site mail.


nruddock ( ) posted Sat, 26 November 2005 at 9:49 AM

Put the link in an IM please.


nruddock ( ) posted Sat, 26 November 2005 at 11:22 AM

Taken a quick look.

First thought is that the texture path in the belt material is different from the other materials, so try changing it (using a text editor) from it's current absolute value to the same relative path as the other materials.


Trouble ( ) posted Sat, 26 November 2005 at 11:24 AM

Thanks. Must have misseed it. I'll change it and check it now.


Trouble ( ) posted Sat, 26 November 2005 at 11:35 AM

Didn't make any difference. Loads the file but changes the pose and camera as before. Everything changes back when I move my mouse. :(( Very strange.


Trouble ( ) posted Sat, 26 November 2005 at 11:41 AM

Didn't make any difference. Loads the file but changes the pose and camera as before. Everything changes back when I move my mouse. :(( Very strange.


nruddock ( ) posted Sat, 26 November 2005 at 12:34 PM

There's also a short path in the same material for "Image_Map_1", so you might want to fix that as well (probably related to the orignal bad path).

You could try taking out one material at a time just to see which one is causing the problem.

If things are Ok once the display has updated, try saving a material collection in the Material Room and compare the shader trees.


Trouble ( ) posted Sat, 26 November 2005 at 1:38 PM

I caught the other short path when I corrected the first one. That's a good idea, I'll try each material and see which is the problem. Thank you for your time and help. :) Cie


svdl ( ) posted Sat, 26 November 2005 at 3:17 PM

I've noticed this behavior when applying MAT poses in Poser 6 - doesn't matter how they were made. If you turn off inverse kinematics for your figure, this strange behavior will stop. It is Poser 6 specific, it never happened in Poser 5. I haven't checked whether it is related to the OpenGL preview, it might be.

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Trouble ( ) posted Sat, 26 November 2005 at 5:13 PM · edited Sat, 26 November 2005 at 5:17 PM

IK was off. The mat poses work great in P5 only in P6 do I get this wierd behavior of the figure and I have the latest SR.

Hadn't thought about the opengl. I'll check that out. OMG One leg had the IK turned on. Must have been when I was doing the screen shots for the tutorial. As soon as I turned it off the problem when away. Thanks so much for catching that.

Message edited on: 11/26/2005 17:17


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