Hi,
PoseRay is at:
http://mysite.verizon.net/sfg0000/Version 3.8.18 is really good but it has a glitch with very large/complex scenes. FlyerX made a fix but this hasn't been relased yet.
POV-Ray is at:
http://www.povray.org/I am using 3.6 (since I only have win32), the beta version for win64 is 3.7.
After installing, don't forget to configure PoseRay so that it knows where the POV-Ray exe is.
Here is how I use the tools:
- Create scene in Poser 6 (Poser 5 has a bug that makes the .mtl file have the wrong references - so I'd advise against using Poser 5).
- I don't create lights in Poser since PoseRay has some great lights - although they are a little bit harder to set up).
- Export scene to wavefront obj file (and material .mtl file) into a new folder. PoseRay can also read .pz3 files BUT I have found it to be problematic with very complex scenes. FlyerX has indicated that he is working on a fix.
- Load the object and material file into PoseRay.
- Check all the material references. Occaisionally there will be an untextured material because it used shaders or perhaps a glitch. The POV-Ray material library has some nice effects for reflective metals, water, glass and clouds.
- View the scene.
- Set the main camera on the camera tab.
- Create some lights on the lights tab. A small area light is good for giving softened/more-realistic shadows.
- Save the scene as a new object (this saves your new material definitions, the camera and lights in new .obj and .mtl files).
- Set the maximum mat texture size (e.g. 512 for test renders and greater than 2000 for the final render) and let these be copied/resampled to the working folder.
- Use the POV-Ray tab to set the render settings and export a POV-Ray scene. It is best to do a quick low quality render with shadow to see if the brightness is correct and the shadows are where they need to be AND then do a high res, high quality render using radiosity for the production render.
- POV-Ray starts automatically when the scene has been saved and it creates a .png file.
Issues:
- Don't think displacements are supported.
- Sometimes see a bit of banding of the shadows under V3 breast that make them look a little cylindrical, might need a bit of fiddling with fill lighting. Radiosity helps to reduce this.
- PZ3 reader in PoseRay doesn't yet do really complex scenes (yet).
Hope this helps.