DigitalDesigns3D opened this issue on Mar 12, 2001 ยท 4 posts
Anton_Kisiel posted Tue, 13 March 2001 at 12:32 AM
Attached Link: http://www.bbay.com/anton
Mapping beards on morphed skin is particularly awkward when the skin is stretched to such an extreme. Endividual pixels become highly distorted lines. That is why you don't see many. I'm afraid it is going to be next to impossible to get consistant mapping from several morphs to boot. Sorry to be the bearer of bad news.