HopsAndBarley opened this issue on Dec 02, 2005 ยท 24 posts
rgallitan posted Mon, 05 December 2005 at 2:46 PM
I agree that you need to focus more on the game on the table. And also I'd recommend softening and warming the lighting. The main light source seems to be the big hanging lamp (which is beautiful, btw), which is casting that warm yellow color, and yet the light in the scene is a clean white. It should be much more red/yellowish. Also, the lamp has a broad surface area, which would cast very soft light. It looks like you are using a spot light with soft shadows on, but that doesn't seem to be enough. If you don't mind the longer render times, I would recommend eliminating the spot light altogether, and using the glow channel from the lamp to light the scene. Work with both the glow brightness and the GI intensity to get an acceptable amount of light without washing out the color of the lamp. Somebody else mentioned having a little light pouring in the door as well, and that's a great idea too, especially if it bounces off the walls a bit. GI will go a long way to giving this scene some great atmosphere. (if render times are a problem, at least dramatically increase the size of the light source for the spot's soft shadows, and increase the fadeout on the edge as well.
Message edited on: 12/05/2005 14:50