operaguy opened this issue on Dec 07, 2005 ยท 36 posts
operaguy posted Wed, 07 December 2005 at 8:55 AM
justpatrick, I was going for the very wispy hair, and may have gone a little too far. I'll try more weight. I am also looking into clothifying hair groups instead of going for full strand dynamics. Also, I discovered am issue with dynamic hair. If you have collision turned on, when the head is nearly still, but affected by very subtle "naturalizing" movements, the collision detection over-reacts and makes hair strands jump. Your comment about going for the story and animation is very good advice. My attitude is on that same track, but I am thinking of pulling back in some stylized way from "approaching realism" to "signal" to the watcher that I am not pretending to verisimilitude. That will remove the distraction of the audience "seeing how close he can get". As I said, though, not all the way back to "many-stop" partial animation. Thank you for your response. ::::: Opera :::::