operaguy opened this issue on Dec 07, 2005 ยท 36 posts
maxxxmodelz posted Fri, 09 December 2005 at 12:49 AM
"That's why nothing can beat some good keyframes." "mocap for body movement is great & surely indispensible but I'm thinking facial animation still needs that human touch of keyframing." I agree 100% with both of these statements. Hand keyframing is still the best way to go about facial animation, and even with motion-captured body animation, there's almost always the need for "hands on" keyframe input.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.