Forum: Animation


Subject: WIP, getting the natural movements right

operaguy opened this issue on Dec 08, 2005 ยท 32 posts


maxxxmodelz posted Fri, 09 December 2005 at 12:59 AM

"i noticed that back of the neck issue, will look into it tomorrow. it might be a limit of the model."

Try reducing the bending angle of the neck, and compensate for it with more bending on the head and a little bit on the torso.

One thing I hate about most Poser rigs is that there usually aren't enough bones (segments) in the torso or neck to get proper curvature from the "spine". It's not the fault of the mesh, it's a problem with the rig. Message edited on: 12/09/2005 01:00


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.