Phantast opened this issue on Dec 07, 2005 ยท 4 posts
bruno021 posted Fri, 09 December 2005 at 8:49 AM
I don't understand your post. In the functon editor, if you use a bitmap for your colour & bump channels, you have the UV coordinates output node. If you click it, you can change the mapping mode. If you use the same bitmap for colour and bump, you connect the bump channel to the colour bitmap in the function editor, which means that the bump mapping matches the colour channel mapping, since they have the same output UV node. The only little box I see is the negative button, if you click it, the black gets white, that's all it does. Would love to see screenshots too.