RyanSpaulding opened this issue on Dec 08, 2005 ยท 13 posts
Cheers posted Fri, 09 December 2005 at 12:31 PM
Thats correct Ryan...in theory that is how it's suppose to work...games use it a lot now to get that radiosity look without using radiosity...in fact most films use baking also. Depending on the project studios have to contend with deadlines...imagine creating an animation with radiosity and having a calculated render time of, lets say, 6 hrs per frame at 30 fps covering an animation length of 5 minutes = 9000 frames = 54000 cpu hrs (2250 days). Now without baking you can imagine that most animations wouldn't even make the storyboard lol. Now, cut that render time to 1 hr (and thats a cautious estimate; could be as little as 30mins or less) it would take 375 days (9000cpu hrs)...but remember that a place such as Sony Imageworks has about 2000 cpu's at it's disposal...within 4hrs it would be done ;) That's an extreme example of how it can cut render time, but for anybody on a deadline (or just impatient to see the fruits of their work), it has great benefits. Cheers
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