Forum: Animation


Subject: WIP, getting the natural movements right

operaguy opened this issue on Dec 08, 2005 ยท 32 posts


operaguy posted Fri, 09 December 2005 at 11:43 PM

You are wrong brainmuffin. The holds are not too long nor too solid. Did you download and blow it up double or to full screen? There is continuous subtle movement that will be obvious. But even then, the semi-long nearly-steady holds are deliberate. And....this is a test render with no hair, you should get your imagination to fill in the hair movement and settling as part of the whole. Even though you slammed your opinion pretty hard with no interogative, I give you slack: you don't have the soundtrack. She is thinking about certain things. The headshake is both a reaction and a gesture of throwing off a "too-good" thought. She is also enjoying the early-morning slanted sunlight and the sensuosness of her own hair. Did you ever get stopped still by a daydream? And...my current inspiration is The Animators Survival Kit by Richard Williams. nemirc, I am right on your point. I am not going to go super-hyper-real and fuss to the point of insanity. The film consists of 16 segments. I am producing this segment with dynamic hair, AO, normal textures, skin shaders. Once it comes together with voice-over and music, I'll have a better opinion about if the render style is (as you point out) too close to on-the-nose realism and therefore an excuse and target for criticism. Thanks for your comment. I should have another version by Monday or Tuesday. ::::: Opera :::::