mejed opened this issue on Dec 10, 2005 ยท 47 posts
randym77 posted Sat, 10 December 2005 at 9:25 PM
Scale the square until it's big enough to cover the whole scene, and make sure you set the specular node to zero and "cast shadows" off for the square.
I'm sure a real texturist could do better. A seamless texture would be great, because then you could tile the pattern if you wanted smaller flakes.