operaguy opened this issue on Dec 08, 2005 ยท 32 posts
brainmuffin posted Sun, 11 December 2005 at 3:31 PM
Now Maxx, that's VERY good.On a less realistic character that might even be enough,although as luvver already pointed out she should be doing something with her eyebrows and the rest of her face, subtle changes here and there to show a thought process. Overlapping the rotation channels, especially on the head might look a bit more natural. (So that the rotation doesn't simultaneously stop on the same frame for all channels). There should be some overal overlap for the big turns, too. The eyes turn first, then the head, then the neck, then the chest, etc. The perfect squareness of her shoulders bothers me. They should be slumped even slightly, and they could have some slight movement to accentuate the thought process too. Kristin McKee, of Anzovin Studios, on her "Animate! with Christin McKee" cds, said that before anything she does gets finalized, she checks to make sure that no part of the body is not moving, even if only slightly. If you leave something sitting still for too long, the character dies a little. You've got a lot of potential, though, Maxx.