operaguy opened this issue on Dec 08, 2005 ยท 32 posts
tvining posted Sun, 11 December 2005 at 8:52 PM
Attached Link: http://home.comcast.net/~t.vining/Scene01_high.mov
At the risk of beating a dead horse, I'll agree with the comments about the importance of the eye movements--despite all the other subtleties you put in an animation, it's the eyes that people are looking at--and add two things: 1. If I can suggest, you might try using the "point at" feature for the eye movements, since, even when somebody is looking at "nothing" they're almost always actually focusing on something, and their eyes will track on that thing when they move their head, even a little, until they look at something else. (I use a "ball" prop--made invisible--that I move around as needed.) Upshot is that the eyes should never move with the head. 2. The other thing is that you generally don't actually see people's eyes move around that much--people usually blink when they move their head to look at something else, and the eye moves to its new position in that small interval while the eyes are closed. (And, specifically for this clip, I'd expect the character to close her eyes while she shakes her head.) Anyway, my 2 cents. --T PS: attached url is to a clip I previously posted here and got my own working-over for (which I recognize as a compliment in this forum)--I include it only as an example of my eye-movement solution.