shadownet opened this issue on Dec 11, 2005 ยท 39 posts
shadownet posted Mon, 12 December 2005 at 1:12 PM
I suppose it is true that many people only think of Poser clothing as just something to load into your scene and conform to the figure. They have come to expect the static look, the poke thru, few or no morphs to match the morphs in the base figure or to aid in posing the clothing more naturally.
Maybe these things do not matter to most folks. They matter to me, so I always put a lot of extra work into adjusting the jp settings in my clothings to get the best conforming possible. Each cr2 is customize - not robbed from another figure and called done.
Morphs are generally made in Poser with magnets so I can see exactly what the results will be as they are being made and tested. This helps to ensure morphs that work as they are intended. Not spawned from some other clothing or figure usings a utility to make clones. It does mean that many of the morphs are not always as simple to use as just turning the dial to 1 but for the creative among you, the morphs make it possible to pose the clothing in ways not normally possible in Poser!
Mesh is grouped with an eye toward how the base figure bends and moves and how the conforming clothing will bend and move with the figure. Often just a few polygons here or there can make all the difference in clothing that poses naturally with little or no poke thru and clothing that performs horribly. There are limits in Poser, but where possible I do my best to overcome them.
In general, it takes months, not weeks, for me to make a new store item. I do not rush it out. I rarely ever make back in sales what I put into it in way of work. But that is okay because what matters most is quality. Perhaps there are others who are more talented and do better faster. But I do my best and I take as long as is needed to make that so.
Perhaps these little things do not matter to every one, but if they matter to you. Then I am glad I do them!