Forum: Carrara


Subject: Vertex modeller and Poser

StealthWorks opened this issue on Dec 12, 2005 ยท 10 posts


MarkBremmer posted Mon, 12 December 2005 at 6:55 PM

You can do that but it's a little clunky. The usual way to do it is to import the figure, duplicate the figure, open the duplicate in the Vertex modeler and delete all the facets you don't want. (The facets you want to keep are the part's of the figure that the clothes will go around - these will become the interior of the garment) Now you can stay in the modeling room and use the preview window to see how your clothes are wrapping to the original figure that you imported. In the preview window you can rotate, zoom and move the camera, just like in the assembly room. The benefit of doing it this way is having less mesh to handle and get in the way in the vertex room. Clear as mud? Mark