zew3d opened this issue on Dec 12, 2005 ยท 12 posts
umutov posted Tue, 13 December 2005 at 8:09 PM
Dear ZEW3D Team, Thanks for the answers. I would like to get more in depth with some of them. "1) Of course. Masker Uploader will be available on our web site few days after MASKER release. It will look very similar to CLOTHER and CLOTHIM Uploader." That is a good step. It is always good to allow 3rd party support. "2) All masks and caps textures have shadows, so its will look natural. Color changing function available in MASKER do not change color of shadow, so our masks are available in all colors and shadow always look natural." I don't understand how that can be possible. Since it is just a texture overlay, it will just show simulated (painted) shadows. So the shadows will not be realistic. For example if the shadow was painted dark with simulating light coming from ahead and the artist was using light casting the shadows from the left, the simulated (painted) shadow wont match the scene. If in the application you can alter the direction of shadows, then you would have to create a lot of different texture overlays. How efficient is that? "3) Colors plug-in for MASKER (available for free at our web site) beside many advanced color and opacity changing functions will let you create transparency channel for masks and caps. This generated texture can be use for all shaders as a cutting map. Additional free bump plug-in will let you create bump texture for MASKER masks." That's a solution, however isn't that too many textures? "4) MASKER contains 30 items (masks, make-ups and tattoos). MASKER will be available in two versions. Regular price for MASKER is $39.95 (so each item available in all color options cost less than $1.40). All CLOTHER or CLOTHIM Users can buy MASKER with special discount - 15% off regular price. If you wish to know more about this offer visit our web site." I can never argue or question pricing. It is always about how much you want to sell your self and how much you can sell your self. However I am just trying to understand one thing. Since there was CLOTHER why did you ever make CLOTHIM or MASKER? since they are all unimesh, the same application would have supported all of these. Specially for CLOTHIM, just releasing male textures was enough, why make customers pay for the same base software? "MASKER let you use MULTILAYERING functions. You can use many layers with different masks, caps, make-ups, ear-rings and tattoos. All layers lay on skin texture so make-ups and tattoos are not moved away from the head. We added shadow under masks and caps but not under tattoos and make-ups so all look natural. Inside MASKER you can in real time mix and match all available items, change its colors independently for each layer and all this changes are accepted by one mouse click." But isnt that requiring to have a full head texture for each variation? User can end up with hundreds of textures just for matching 5 tattoos with 5 blushes and 5 lipsticks. Doesnt sound very runtime friendly. Please correct me if I am misjudging. I have to admit that ZEW3D makes very nice textures, but the problem I am having here is Great Textures being sold with a marketing strategy which I am having hard time to understand "WHY?" Kind regards, Umut B. Aydin (UMUTOV)