Forum: Bryce


Subject: For FranOnTheEdge - textures in Bryce.

thundering1 opened this issue on Dec 10, 2005 ยท 18 posts


thundering1 posted Tue, 13 December 2005 at 10:42 PM

How were the images made? Here ya go! From bottom to top (looking at the layers stack at bottom right): 1 - Base Background Image - nada there, just left it blank - dunno why I didn't start it there... 2 - Layer 1 - Fill w/White, Filter>Render>Clouds, hit Ctrl+F 5-6 times, Filter>Blur>something fairly heavy (exact number?) to make it pretty fuzzy, Ctrl+L and increased contrast to make it more "blobby". 3 - Brightness/Contrast Adjustment Layer - reduced contrast tomake it not start black&white - more on why later. 4 - Layer 2 - Filter>Noise>30%, then Filter>Brush Strokes>Crosshatch (adjust to taste). 5 - Layer 3 - Color Mode - Blue w/Rust color "dripping". 6 - Layer 3 Copy - Copied Layer 3 (obviously), changed to Overlay Mode, added Black "dripping" and White "collecting" at the bottom. Flatten at this point and you have the "Color Image". UnFlatten, hide both Layer 3 and Layer 3 Copy, Click on Layer 2 and Image>Adjustments>Brightness/Contrast - reduce contrast a bit so the white isn't so stark, Double-Click on the Brightness/Contrast Adjustment Layer, raise the contrast to make it more "blobby" without the whites completely blowing out - this was there's not only texture but the "whites" of the Crosshatch show as well giving extra bumps. Flatten and save as your "Bump Image". (sorry if the image is difficult to read - fairly heavy comression to make it under 200KB) Ta-Da! Enjoy, and go play- -Lew ;-)