RyanSpaulding opened this issue on Dec 09, 2005 ยท 11 posts
svdl posted Wed, 14 December 2005 at 5:23 PM
Small lens flares on point lights can give the illusion of volumetrics. I often use them on candle flames. A group of point lights to soften the shadows is a good idea. You can also use mapped shadows instead of raytraced shadows, and a softness of about 5' on the light. Mapped shadows consume resources, however. Quicker to render, but they use more memory, can be a problem when rendering complicated scenes. Without global illumination, objects in shadow tend to look very "flat". With GI, they look much, much better. Global Radiosity tends to be a tad better than GI, but usually not worth the extra render time.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter