kathym opened this issue on Dec 14, 2005 ยท 58 posts
arcady posted Wed, 14 December 2005 at 10:04 PM
I personally think that 'character models' that are based off an existing figure - V3, M3, S3, Aiko, David, etc. are overpriced if they are over $0. The textures that come with them have value, but anyone can 'turn the dials' on something like V3, and in fact I make all my own 'characters', though as I said, the texture maps have value. Of course, an original model, such as v3 herself, has legitimate value. And actual new morphs for a model have value as well. Poses are similar - anyone can pose a figure like so, but I'm not fully convinced either way on them. Posing does seem to be slightly more difficult that shaping with existing dials. The fact that 98% of the work in the galleries is using a pose somebody else made, with a 'character' somebody else made - shows that obviously not everyone -can- pose figures, nor can everyone apparently 'turn the dials'. So maybe there is value in them... Original meshes, morphs, and so on I would say have value, but I am not sure they have the value they sell for here. Of course, the only way to test that would be to lower the price for a while and see if sales go up as a result, and then raise it back and see if that reduces sales. You would have to do this on a large scale with both new and old models to correct for error in individual model quality and the issue of 'new sells better'. The point at which P*S is highest is where the best value lies, wherein P = price and S = number of items sold. If you raise P, S goes down, and vice versa... but anyone who's taken a middle school economics or budgeting class knows this. I suspect that for many models, P is too high. For some though, P might be lower than the artist could get away with...
Truth has no value without backing by unfounded belief.
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