DVTVFilm opened this issue on Dec 15, 2005 ยท 27 posts
maxxxmodelz posted Thu, 15 December 2005 at 3:28 PM
I don't think there's ever a good reason to use both node-based and light-based AO in a scene. One or the other is best. Anyway, increase the Ray Bias from 0.4 slightly until the spots go away. You can also try playing with the 'max distance' until you get the look you want, but those black spots are the result of ray bias.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.