slappy opened this issue on Dec 14, 2005 ยท 4 posts
MarkBremmer posted Fri, 16 December 2005 at 9:33 AM
Well, that's exciting.
Is the hull created with the Spline Modeler? If so, the map may be warping following the cues of the bezier handles/points. Solution: convert to a vertex model. If it still persists, then remap the object in the vertex modeler.
If it's a vertex model to begin with, try tessalating the facets on the side of the hull.
Obviously, something is allowing the UV coordinates to be irregular. Hopefully one of these options will do the trick.... Texture mapping has it's own private little set of frustrations and joys.The issues you are having are not unique to Carrara alone, either. However, the more you model and map successfully, the easier it gets until you're only pulling out half the hair on your head. :D
Message edited on: 12/16/2005 09:35