Starkdog opened this issue on Dec 16, 2005 ยท 79 posts
Stormrage posted Fri, 16 December 2005 at 4:02 PM
And who's to say it wasn't tested in P6? "You set the max. texture size to approximately the size of your render." Actually no The firefly renderer has the capability to load texture maps at any given size, regarless of the actual map size. Reducing this value will result in samller versions of the texture being used, which will consume less memory and deliver faster renders." Snip: "as there may be some reduction in detail as a result of the reduced size*, you can raise the Max Texture Size for just the final render" -page 335 of the p6 manual