Forum: Carrara


Subject: Playing with Smoke

JasenJ1 opened this issue on Dec 17, 2005 ยท 9 posts


bwtr posted Sat, 17 December 2005 at 9:25 PM

Does this answer your questions? If you click "bound to emitter" the smoke points in which ever direction you point the emitter. You can use the sizing tool to shape the emitter "box" to have the smoke in a varity of shapes and directions. I don't think you need to get involved with fancy gravity stuff? Or ?alpha stuff. I just changed the shader to an off white and left it at that--I changed nothing else of the emitter in vertex room other than those two items.

Message edited on: 12/17/2005 21:37

bwtr