stahlratte opened this issue on Dec 18, 2005 ยท 39 posts
richardson posted Sun, 18 December 2005 at 2:18 PM
The other problem with magnets are you're stuck with the mesh polycount. Deformations can get ugly where the counts are low.
In ZB2 at sub3, V3 is like a clay (polywise) so, you can raise veins accurately,ex. Then tiur it into a displacement map for a one click later. Or just ship it back to poser for a new morph target (muscles or shapes) at sub1.
Nothing wrong with magnets, at all. I use them often to break up the sterile flat cg ground planes, etc. But there are new apps available to speed the workflow.
Message edited on: 12/18/2005 14:18