Forum: Poser - OFFICIAL


Subject: Why do you hate magnets ?

stahlratte opened this issue on Dec 18, 2005 ยท 39 posts


richardson posted Sun, 18 December 2005 at 2:18 PM

I think once you start going over jointzones magnet work gets into rocket science. Attached: a Zbrush2 window at sub2. 30 seconds including opening the prog.

The other problem with magnets are you're stuck with the mesh polycount. Deformations can get ugly where the counts are low.

In ZB2 at sub3, V3 is like a clay (polywise) so, you can raise veins accurately,ex. Then tiur it into a displacement map for a one click later. Or just ship it back to poser for a new morph target (muscles or shapes) at sub1.

Nothing wrong with magnets, at all. I use them often to break up the sterile flat cg ground planes, etc. But there are new apps available to speed the workflow.

Message edited on: 12/18/2005 14:18