Forum: Poser - OFFICIAL


Subject: Any breakthrus in Poser character rigging?

operaguy opened this issue on Dec 18, 2005 ยท 48 posts


getjolly posted Mon, 19 December 2005 at 12:27 PM

You ask about developments in poser rigging, we set off on a path of investigation with regard to advancing Poser rigging, you could call it a bit of a personal project which keeps expanding all over the place. It all started with the Jolly Troll and a wish to have him appear the same in Poser as he is in Maya. His full body 16-bit displacements were not the only Poser first, he also has a system of complex multi-axial corrective morphs which have surprisingly not as yet been duplicated. There was then the notion to create soft skinned muscle deformation system using Poser Cloth which works quite well all said and done. The progress thread for this is currently offline - Ho-hum theres a thread here on Renderosity We now are experimenting with a method which is identical to Maya's "Soft Skinning" / "Linear blend Skinning" - Essentially each vertex is assigned a set of influencing joints and a blending weight for each influence. This is different from Posers current method which uses two ellipsoids per bone with influence range and linear interpolation. It works grand, but is still a bit work in progress, hopefully it will be of benefit to all. I'll post a comparative animation a bit later for anyone whose interested. Tra-la-lah la-lah la-lah la-ah got to get into the spirit Jolly

Jolly : CP Store :