Forum: Poser - OFFICIAL


Subject: Any breakthrus in Poser character rigging?

operaguy opened this issue on Dec 18, 2005 ยท 48 posts


ynsaen posted Mon, 19 December 2005 at 9:45 PM

1 - The rigging currently in use by the bulk of poser characters is, in the nicest terms, simplistic. IT is this simple, easy to use and understand rig that creates the problems noted -- which can be overcome by the creation of a more developed and complex rigging system -- which, by nature, would mean a more complex and difficult to develop for by third parties one that would inhibit clothing creation of a conforming type. 2 - The use of python structures inherently built into a character rig is already being done by some of the more adventurous and knwoeldgeable about python folks out there. This is not backwards compatible stuff, however, which has been affecting the interest in creating said rigs for sale. It would mean essentially ignoring anything previous to Poser 5 and most certainly D|S, which most merchants are hesitant to do (but certainly not all of them). This also affects the ability of third parties to create conforming clothing. 3 - Note that while I'm talking about merchants for the most part here, it really isn't them entirely, nor is it unrealistic for them to be that way. There's another side to this same thing as well. New ways of doing somethign mean that end users willhave a hard time adjusting to them, becuase none of the "old" ways of doing stuff will work for them. Apollo MaX is an excellent example of this: he's sufficiently different to use that there is a learning curve to go along with him, and although the creator did an incredible amount of work to make him as familair to use as the Mil figures (for example), his newer capabilities and general differences make support for him problematic both among general users and among merchants. 4 - Dynamic clothing would indeed solve a lot of these problems -- but not all of them. Dynamic clothing also requires a great deal more skill and preplanning to develop for, and is also not backwards nor sidweways (to D|S) compatible -- again, affecting the support from third parties. 5 - "lowest common denominator" -- so long as merchants try to support both D|S and 4 versions of Poser (4, PP, 5, and 6), this will continue. It's not a lack of capability on the part of the program, it's a lack of willingness to do things which are more difficult all around on the part of the greater community. The programs are quite capable of creating rigs that avoid that stuff -- but they need to be used differently than the "norm" as well, which will make them specialty figures. 6 - All of this will change, anyway. It is inevitable. although D|S and Poser will likely run parallel and most probably retain the same level of cross compatibility they have at present for some time to come, they are already diverging, and the next full release of both will essentially change the whole thing entirely, unless one or both companies works intentionally to retain greater feature (dynamics) compatibility -- unlikely to occur, imho. So be patient. When the market shifts away from P4/PP core base into D|S or Poser (5+), you'll be groovin. It's already happening, based just on the way that freestuff is falling out.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)