Forum: Poser - OFFICIAL


Subject: Any breakthrus in Poser character rigging?

operaguy opened this issue on Dec 18, 2005 ยท 48 posts


TrekkieGrrrl posted Tue, 20 December 2005 at 7:42 AM

One of the problems/failures with the face room is that it was sold as a way to "make yourself" in Poser. But unless you allready looked almost like Don and/or Judy (and now Jessi and James) there was no way you could move those all too limited morph dots into the right shape. That WOULD be a little easier with V3, granted, but really, you'd need something like the 250+ morphs-version of V3 before you'd have enough points to move. BECAUSE the face room and the Morph Putty tool only can move EXISITING morphs and not individual vertices as many people (including myself) thought. That said, I use the Face Room almost every time I use Don or James for something because it's a great and easy way to get away from the Stock Character look. But then again, my big hobby, when it comes to Poser, is to create new characters by morphing the heck out of them :o) I agree that going the dynamic way is a bad idea in general. It's meant mostly for animators, but how many here animate in Poser? Not many. Besides, there's next to NO male dynamic clothing out there... I also agree that Poser's big success springs from the fact that it is so easy to use. And a lot of people seem to be stuck in the P4-past (partly because of how buggy P5 was initially) so they've never even dreamed of using the head, hair, clothes and Material room. One of the main reasons that I don't use Daz Studio more is that I sorely MISS teh material room whenever I'm forced to bring it out (there are some scenes that Poser just won't render)

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  Using Poser since 2002. Currently at Version 11.1 - Win 10.