operaguy opened this issue on Dec 18, 2005 ยท 48 posts
randym77 posted Tue, 20 December 2005 at 8:13 AM
But still, I havent seen a single great celebrity clone that was done entirely in the face room.
There have been a couple, but it does take a lot of work. But then, it takes a lot of work even with $1,000 Facegen.
The problem with the Face Room is most people don't have the right photos to use in it. They must be large, clear, evenly lit, with a neutral expression. And an exact profile and front view. (Sadly, most celebrity mug shots are too small and poorly lit to make good textures.)
And then, as soon as you apply an expression, you lose the likeness. To make a true celebrity clone, you have to do what DAZ did with their Dick van Dyke: create all new expression morphs, too, so it looks like them even when they're smiling, frowning, etc.
I think the Face Room will always be limited, at least when it comes to celebrity clones. But for people who can take their own reference photos, and don't mind "mannequin face," it's okay. I think most people use it just to get a variety of different faces, not to clone actual people, and it's good for that.
Most people never spin a single of V3s morph dials by themself but rely on premade charcaters they buy, and for them the cloth room is way too complicated to use, with or without V3 support.
I just don't believe that. People think the Cloth Room is complicated, but once they try it, they like it. And what it takes to get them to try is a product they want to use. I know several people who refused to use the Cloth Room until they saw the beautiful free dynamic kimono at PoserClub. Now they love the Cloth Room. :)
Could you elaborate this more ?
Im not sure I understood what you mean ?
I mean the difference between 3d gaming and Poser 4 is closing fast. And people who just want an easy way to make pretty pictures (or even movies) are going to buy a $50 game, not Poser.
Indeed, they are already making use of Poser content. Someone was here awhile back, asking for help with Poser. Turns out she didn't really want to use Poser. She was a Second Life merchant, who just wanted to use Poser to convert Poser hair and clothing to Second Life so she could sell it. She said a lot of people do that, and make big bucks.
I think the only thing really holding these games back is that the makers don't quite realize that for many customers, the game isn't the appeal. Being able to build your own characters and sets is. "The Movies" sort of gets this; you can turn off the game play and just make movies.