*"Jim, what if conforming clothing was not a factor? Actually everyone, what if conforming clothing were not a factor, therefore no morphs in cloths. All dynamic.* That would probably be do-able, only the big advantage I saw for JCJ (rather than JCM) was it would be directly tranferable to conforming clothing, instead of the current system where you have to recreate all the morphs. The end result is about the same, the only real other advantage doing JCJ is there is less overhead, as there are no morph deltas. *"You can inject morphs and change joint parameters as easy as you can click on a normal pose, so why does nobody USE this feature ?* Well, I do. ;-) A number of my figures (including Glamorous Jessi) and/or shoe sets have a pose set up to switch in high-heel or flat feet morphs AND the joint parameters that go with them. Seems (to me) to be easy to you and work well, but I've never gotten much feedback from users saying they find it worthwhile (or not). Anyway, I think there is a lot more than can be done with the current system of Poser rigging, rather than flying off into a whole new stytem of rigging with problems-yet-to-be-found. I do find Poer 5/6's cloth room to be great, BTW. I've never used the face or hair rooms. Anyway, GJ here demonstrates her bending. ;-) In all modesty, I think she bends very nicely at the shoulders, elbows, and knees. I designed her thigh bend to be corrected up to about about a 90 degree bend (which is all I can bend mine), this pose puts her well past that, so you can see a small problem. GJ, remember, just like stock Jessi doesn't have buttocks. Does Max have buttocks? I actually think buttocks are more in the line of a cludge, myself, real people don't bend two places at the thighs.