FranOnTheEdge opened this issue on Dec 20, 2005 ยท 22 posts
JenX posted Tue, 20 December 2005 at 6:50 PM
This is probably going to sound confusing, but, bear with me for a minute ;) When you get an item, whether for sale or free, that begins with a "Runtime" folder, the folders within are meant to follow their structure. For instance, here is the basic hierarchy. Runtime - Top of the folder tree Inside Runtime - Geometries - Contains the .obj files of items that are in the Figures or Props folders. libraries - Contains the Delta folders (which are not directly utilized, but are used by morph injections, i.e. INJ/REM poses), camera, character, face, hair, hand, light, Pose, and Props folders. textures - contains the textures for use in MAT poses, and/or textures used for props and figures in their default states. The Geometries folder is usually separated by Creator, then by product, if they're organized. For instance the DAZPeople folder contains the .obj files of each of the DAZ figures, V3, M3, etc., in the folder, without being separated. The textures folder is normally separated by creator, but sometimes by the name of the texture. For instance, I have a DAZ folder that is separated by Characters and Props, and then I have a separate folder for the Nyoko Haire (for Aiko 3) within the texture folder. Everything in these folders needs to stay there, because the files in the "libraries" folder will call on them to be in a certain spot. For instance, I want to load V3. If I've moved the geometries folder, DAZ|Studio can no longer locate her .obj, and will either fail to load V3, or crash. If I want to load a MAT file for V3, and I've moved the textures folder, DAZ|Studio will alert me that it cannot find the texture, and ask me to look for it. Now, here's where organization comes in to play ;). DAZ|Studio can read any runtime, anywhere on your computer, regardless of whether or not it's on the same drive as the program ;). I have 12 separate runtimes, one for each figure I have, one for animals, one for props (by far, my largest runtime), one for my projects, and one for projects that I'm working on with friends. What I do is I start by naming the runtime. Let's say you want your runtime to be for Animals. Name the folder Animals. Find the .zip or .exe that contains the runtime of the animal that you want to install to that runtime, and unzip it, making sure that the Runtime folder is at the start. Some creators (usually freebie creators, as no store that I know of at the moment will let content pass with the Runtime folder inside another) will put their runtime inside a folder with either their name on it or the files' name. If you come across one, just unizip the folder, and copy the runtime and paste it into the runtime folder you've set up. When you've set up that runtime folder, go to Edit, and choose Preferences. Then, choose Directories, and choose Poser Content Directories from the dropdown menu. Choose Add, then navigate to the folder you've created. Click ok, and it will now appear in your list. You can also delete content directories from this menu, by highlighting the directory and choosing "Remove". You can also start with a clean slate by choosing "Remove All". You should now see your new runtime in your content palette. You can also do this automatically, however, the best way I've found for DAZ|Studio to find a content directory on its' own is to do this: Inside the directory you've created, create a .txt file and call it Poser. Open the text file, and save it as Poser.exe. You now have a blank .exe that DAZ|Studio can read as the beginning of a runtime directory. This is also helpful in installing DAZ content, if you choose to have its' installers find your "Poser" runtimes itself. (You can also choose to navigate to them yourself, which I find faster.) I have to run for a bit, but I'll be back to explain more about creating content for yourself in DAZ|Studio structures, rather than Poser structures ;) MS
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