Forum: Poser - OFFICIAL


Subject: Adding insignia patch?

tvining opened this issue on Dec 20, 2005 ยท 18 posts


nomuse posted Wed, 21 December 2005 at 1:45 AM

Should be possible. You might try something like this; 1) using the Group tool in Poser, slice off a patch-shaped part of the clothing mesh. 2) export this as a new object. 3) load up the free UVmapper and make a new map for the patch, flattening it and filling as much of the map as possible. 4) back into Poser, import the new patch and either; a) set it as a smart prop with "inherit bending from parents" selected, or b) export a new .obj file including both the base clothing item AND the new patch. Go into a text editor and change the "g" statement of the patch to be the same group as the underlying clothing body part. Make sure the patch has a unique "usemtl" statement. Okay, a somewhat simpler solution is to open the clothing item's object file in UVmapper, select the part of the clothing where the patch is, expand that to fill the map and change the material name of that selection. Save the new object, replace the old object in your Runtime directory and delete the rsr. Now you have two texture maps; the original, which now contains a small hole, and a new map, which is concentrated on the patch. Lastly, and the neatest solution, is to pick up the free modeller Wings and make your own patch. Then proceed as above.