Forum: Poser - OFFICIAL


Subject: Any breakthrus in Poser character rigging?

operaguy opened this issue on Dec 18, 2005 ยท 48 posts


lmckenzie posted Wed, 21 December 2005 at 5:54 PM

Yes, games are getting more advanced graphically and ease of use has always been their forte. The point is that Poser can't compete by piling on features that are beyond the ken/patience of the mass market. "...figure out a way to implement all this in poser and keep it simple and hidden from the average user and I'll be impressed." That is exactly the point. Poser needs to take a cue from the game designers. More functionality is great, expose it in all it's sausage making glory (or gory) to those who like to tinker but KISS for the average (read the folks who pay most of the bills) users. Wizards, presets, designers yada, yada, yada. The alternative is moving into a losing niche. There simply aren't enough pro users to support the product unless you charge Maya prices for each copy OTOH, with their emphasis on real-time performance, I doubt that games are going to challenge even Poser 4 for artistic purposes next week or even next year. At the same time, there are certainly game designer type metaphors for setting up environments, behaviors, characters etc. that could revolutionize Poser. Throw in some of that Nvidia hardware rendering technology and you could have a killer system.

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