johnnysac5 opened this issue on Dec 21, 2005 ยท 8 posts
operaguy posted Wed, 21 December 2005 at 6:10 PM
Yes, I echo the guys above. Throw up an IBL light for general GI, but put AO on objects through the material room shader nodes. Use a spot or point light to make eyes glow or explode a bright spot on your set/character/hair. As soon as you turn AO on, you are into ray trace. Be sure to turn on off "visible in raytrace" for any dynamic hair. Occlusion Master rocks! ::::: Opera :::::