Forum: Poser - OFFICIAL


Subject: Any breakthrus in Poser character rigging?

operaguy opened this issue on Dec 18, 2005 ยท 48 posts


toolz posted Thu, 22 December 2005 at 4:59 AM

" I got maya but its just too hard to figure out there are so many menues and tools i dont know how to even get started with it...So im just hanging out with poser because it's alot easer to unbderstand and operate...." You spent $2000+ on software you aren't even going to use now? Or you mean you got Maya PLE? There's lots of tutorials and literature out there that can help you get started if you really wanted to. I tried Maya, and I didn't like it either, but not because it was too hard. I went with an older edition of 3dsmax instead, because I found there was MUCH more free information out there to help me learn it than there was for Maya. More forums, more tutorials, more literature, etc. The one thing that tickles me when browsing through Poser forums are that so many users of the software seem to demand MORE, yet stop short of applying themselves to learn something more difficult than pressing a few buttons, or applying a pre-made pose. It seems so many Poser users want advanced features.. things like GI (but without the wait); complex rigging (without the learning curve); immediate satisfaction (without too much effort). The irony here is that I have found Poser to be one of the most difficult and frustrating 3D applications I've ever used, and as I mentioned, I've used those evil "pro" apps too. Yes, it's convenient to have software that you don't need to rig or model your own characters, but then you have to deal with all the other stuff Poser throws at you, like it's insufferable workflow. Not to mention, for the price it costs to PURCHASE all the props and clothing you need over the years, you end up spending way more than it would have cost you to purchase a more expensive app in the first place. Some people who have used Poser for a long time probably have close to $2000 invested in their runtime items alone, and hardly use any of them very often, and continue to buy new stuff for it every month. Poser can be an easy, but very COSTLY, hobby. Whereas, someone who dropped $5000 on Maya to create models, and took 6 months to learn it, might never have to spend another dime on their hobby again, and might actually end up MAKING a lot of money with it in the end. I have to agree with Stahlratte here. If Poser gets too advanced, then it's going to lose it's base. On the other hand, users should know that if they want "high-end" results, they will need to be prepared to put in a lot of learning time, and do the homework required to master the more complex features.