Forum: Poser - OFFICIAL


Subject: Any breakthrus in Poser character rigging?

operaguy opened this issue on Dec 18, 2005 ยท 48 posts


lmckenzie posted Thu, 22 December 2005 at 2:44 PM

IMO complexity can almost always be reduced to a greater degree than it often is, while retaining a good deal of power and flexibility. The Mayas of the world have little incentive to invest in doing so. They cater to a tech savvy audience where there are often sub-specialists in rigging, texturing, lighting etc. It used to take a programmer many lines of code just to put a window on the screen. Now, you can do it without writing any code at all. It's all about moving to a higher level of abstraction. Some people use premade light sets because they struggle with positioning and adjusting lights. Now yes, they could put in the sweat equity to learn how to do it that way but why should they have to? What you're interested in isn't the lights but rather the lighting in the scene. Why shouldn't a lighting module allow you to specify what kind of light you want where and do the work of placing the lights for you? The manual tools are always there for those who prefer them or need more precise control. The same idea can apply to just about any task. Granted, once they've invested in learning the manual techniques, some may actually see something easier as a perhaps not a good thing. I 'm bemused by the fact that any bozo can do in Microsoft Access whit it took me many hours and a lot of work to do in dBase years ago but the world moves on.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken