Forum: Poser - OFFICIAL


Subject: Any breakthrus in Poser character rigging?

operaguy opened this issue on Dec 18, 2005 ยท 48 posts


toolz posted Thu, 22 December 2005 at 4:17 PM

"Some people use premade light sets because they struggle with positioning and adjusting lights. Now yes, they could put in the sweat equity to learn how to do it that way but why should they have to?" Well, that's true to a point, but then you're always going to be dependant on buying or using free light sets that someone else made, and the downfall to that is that eventually you might come across a time when you want something specific, and have to compromise your vision because you don't know how to do it. If all you know is how to open your wallet and purchase stuff, eventually you might run into a proverbial "brick wall" of creativity. When you know how to do something yourself, without depending on merchants for EVERYTHING, then there's no limits to what you can do. In other words, you aren't going to find exactly what you want every time, unless you pay someone else to do it for you. So then what's the real difference between a studio that uses Maya with sub-specialists in rigging, lighting, etc., or the Poser hobbyist, where a single artist is depending on others for different parts of a scene? Truth is, the high end apps are not really catering to the tech savvy audience much more than Poser is (unless you get into the scripting end of things, but then again Poser has Python, which is largely geared for "techies" as well). The difference, aside from price, is the depth of the applications. To elaborate on this, I point to the aforementioned "Character Studio" in 3dsmax. Most Poser users think it's too complex compared to Poser. The truth is (and I've used both), CharacterSTudio is actually EASIER to use than Poser. Rigging is easier (Poser's rigging is hard to master), animating is easier (doesn't suffer from the IK and gimbal lock problems Poser has), and the workflow overall is smoother (you don't need an outside app to interchange animations or poses from one character to another; every character rigged in CS can use each other's poses and animations with little to no tweeking required). That's just one example, but because the program is considered "high end" then everyone just assumes it must be hard. It IS more time consuming to learn certain things, because there's so much it can do, but once you learn it, many things that are difficult in Poser are much easier done in these other apps. Sure, you can get into really techie stuff too if you wanted to, but the same thing can be said of Poser. I guess the bottom line is that if you want more stuff, expect it to come at a price. Literally.