Forum: Bryce


Subject: How to import this in Bryce 5 from Max 7 ????

amlan70 opened this issue on Dec 22, 2005 ยท 8 posts


Erlik posted Fri, 23 December 2005 at 2:33 AM

You obviously cannot group all the parts together. You can group eyes of one dragon together, then another and another. You'll get six groups of eyes. Ditto for other parts of your dragon(s) - six sets of teeth, six heads and so on. You should group parts of an individual dragon together, as long as the parts remain separate meshes.

GROUP, not join, and it seems you joined them.

So when you grouped one dragon, repeat process for each of the others and the group as a whole. And then export them. It should work fine.

3DS format does have a 64K limitation, but it is only for individual meshes, not for a model as a whole. Other limitations is that 3DS works with triangles - not quadrangles (or n-gons), it doesn't export normals (you don't need them), you have to name textures in 8.3 format (wooden12.jpg).

BTW, 28,346 is not a high poly model. Just the opposite. It's quite low for something as complex as a dragon. You can raise the number of polygons as long as individual meshes are below 64K.

If you want to import hi-poly individual dragons and have them retain the positions they had in Max, but it doesn't work with the group as a whole, you have to enclose the whole group into a big box. And then export one dragon and the box. Import into Bryce, delete the box, leave dragon. Repeat the process six times and now you have six dragons in their original positions. Should you want to scale them up or down, group them together and then do the scaling.

As to the selecting of a particular mesh in Bryce, there's a list of icons for Bryce primitives in the lower right corner. If there are animation controls there, just click on that gridded sphere. You'll see a small triangle pointing down. Click on it and and choose Select meshes. Go to the mesh you want to select (good idea is to have meshes distinctly named). To select more then one mesh, hold CTRL+SHIFT and then click on the name of the mesh. If you want to deselect one, just CTRL+SHIFT+left click on it again.

HTH.

Message edited on: 12/23/2005 02:34

Message edited on: 12/23/2005 02:38

-- erlik