Circumvent opened this issue on Dec 22, 2005 ยท 19 posts
UVDan posted Fri, 23 December 2005 at 4:22 AM Forum Moderator
Attached Link: HERE ARE SOME BASIC TUTS
UV Mapping is like making a coloring book. When you have your page of templates laid out, then you paint on it. The trick of UV Mapping is to choose a projection that will eliminate distortion and allow easy painting of your textures. Flat areas will be mapped PLANAR. Surfaces like arms, legs, sleeves of shirts , etc. are usually mapped CYLINDRICAL. Globe shaped objects are mapped SPHERICALLY. It takes longer to explain it than it does to download the program and start using it. The main thing is to be able to select areas of your model and assign them to groups and materials. The Pro version, of course gives you more sophisticated selection tools.Free men do not ask permission to bear
arms!!