Forum: Carrara


Subject: Poser bone problem

ren_mem opened this issue on Dec 21, 2005 ยท 6 posts


ren_mem posted Sat, 24 December 2005 at 2:25 AM

I figured it was possibly an IK thing...hadn't gotten that far before, the eovia tutorial didn't include detailed info on custom joints and left me hanging. The 3dxtract ezine I am checking out seems much better. Another reason to get a plugin or compatibility w/ DAZ Studio. I'll need to spend some time w/ this, wanted to play with bvh also. That is alot of work w/ no reusability in carrara.:( With the power pose plugin in D|S you can move figures quite easily to tween animations w/ no distortion. It is also reusable..tho of course w/ limits. You just position the figure. However,there is movement tweaking that you can't do much of in D|S yet. You can create a simple movement in a couple of minutes max.I think it is daz format only, but since there is poser formats in there I need to look at that closer.I wondered because my previously rigged figure I made w/ no IK (I am pretty sure) did not distort the mesh, but moved w/ constraints on...must be the type of constraints? Cause w/ constraints on I couldn't move the daz figure.Thanks for the help.

No need to think outside the box....
    Just make it invisible.