Tiny opened this issue on Dec 28, 2005 ยท 11 posts
GPFrance posted Wed, 28 December 2005 at 7:58 AM
I think that, when you move the camera, this changes many things for the rays of renderer (reflexion angles),
so I fear that doing this way,
the different renders never will match.
Can't you backstep the camera, so that entire the scene holds in one sole view at a long focal (so the angular "errors" in the corners lessen),
and chose a wide landscape format (render partial areas of that, if necessary) ?
Lights should be ok, then.
VueInfinite's world is not so infinite.
I don't know the exact limits, but using Vue's units as millimeters, when creating a scene miles wide,
can make my far-away cam "fall over the border of the universe", go blank.
Sometimes, I get such phenomena from about 21000 units up.
When this happens, I prefer to scale down the whole thing, but that means to adjust many of the materials.
((I just tried another one, to "enlarge universe" : create an ordinary plane, put it down below the soil so it won't show, and give it a size which goes from the scene to the camera position. This seems to help Vue to get calculus ok on greater distances.
But when going out very far this way, my main camera view won't show anything.
Rendering seems to work, and the small preview on the right side shows what's going on, but main cam view shows none of the objects.
Not a handy solution, and gets lost in space at about 150 000 units of distance, too,
so I'd prefer downscale the whole thing, for to stay inside Vue's ordinary range of numbers))
((Using Vue5Inf))