Forum: Poser - OFFICIAL


Subject: MFD as Conforming/Dynamic clothing?

JamieReid opened this issue on Dec 27, 2005 ยท 187 posts


Jim Burton posted Wed, 28 December 2005 at 10:18 AM

Here is how I'm setting up the cloth simulations, bear in mind I'm making this up as I go along, it is all new to me: I mostly use 16 frames in the simulation The starting pose for the figure is the same as the end frame pose, with some* exceptions. I use special morphs plus the standard rotate and scale dials to get the cloth outside the figure in the starting frame. My stuff is set up so the "clothify" part is a physical part below the last conforming part, so it has all the standard dials. I don't think this plan will work very well when the clothify part is also a conforming part. In the final frame I zero all the morph and rotate dials and put all the scale back to 100% for the clothify part. This is important. *the exceptions would be when part of the figure aids in the simulation, like the leg moving into a slit in the skirt, or if some of the limbs must be moved to get the cloth outside the figure in the first frame. I'm still feeling my way on this, here is the negligee again on another simulation I just ran, I had it collide with th eground, too. Incidently, it is also important that your figure stays the same height during the simulation, if it moves up or down you will get a bad crease between the dynamic and conforming parts. I'm going to set up poses (as I have been doing for my other dynamic clothing) to make it easier for the users to get the hang of all this. In this case I may have one multi-fram pose for the figure, another for the clothing. Looks good in red satin, doesn't it? ;-)