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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: MFD as Conforming/Dynamic clothing?


Acadia ( ) posted Wed, 28 December 2005 at 5:07 PM

Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=868

I didn't upgrade to version 6 because while I had Poser 5 since spring of 2004, I didn't really figure out how to do anything in it until October or November last year. Poser 6 came out in February or so. I didn't feel a need to upgrade to a new version when I had just started using the one I had. However, over the last few months I've seen some features in the interface that I wouldn't mind having now, and add to that this cloth room business, now I'm thinking of upgrading. However, I'll give it a little more thought. Though the ability to make my conforming dresses partly dynamic is very appealing. There is a tutorial on how to turn conforming clothing into dynamic clothing. I haven't tried it. But I'm wondering if that works in Poser 5 cloth room? Has anyone tried that in Poser 5?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



tastiger ( ) posted Wed, 28 December 2005 at 5:16 PM

Sorry Acadia, from experiments it seems as if P5 won't do it - however the tutorials on Serbe Mac's site do work but that involves changing the conforming clothing into dynamic completely....... So I'm guessing that only purpose made "hybrid" clothing will work in Poser 5's cloth room. Waiting for someone to correct me though!

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Letterworks ( ) posted Wed, 28 December 2005 at 5:31 PM

I have a hybrid tunic I made for Aiko awhile back with a dynamic skirt part, as opposed to just setting the hip to dynamic. If someone with P5 want to try it drop me a line and I'll send it to them. I'm interested to know if any hybrid will work. mike


nruddock ( ) posted Wed, 28 December 2005 at 5:42 PM

"... it seems as if P5 won't do it ..."
Nothing that a bit of text editing can't cure though :)

Save the scene as a PZ3, open in text editor, look for the "ignorebodyparts" line and delete the names of the body parts you want the dynamic part to collide against, save then load back into P5 and run the simulation.


Acadia ( ) posted Wed, 28 December 2005 at 5:51 PM

Quote - If someone with P5 want to try it drop me a line and I'll send it to them. I'm interested to know if any hybrid will work.

Yes, hybrids do work in Poser 5. My gallery image "Ashley" shows the use of the "Posh" Dress for V3 by EnglishBob; the skirt is dynamic and the bodice conforming.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Wed, 28 December 2005 at 6:16 PM · edited Wed, 28 December 2005 at 6:18 PM

Quote - look for the "ignorebodyparts" line and delete the names of the body parts you want the dynamic part to collide against, save then load back into P5 and run the simulation.

Delete? Wouldn't deleting the body parts to collide against mean the cloth will end up intersecting with the legs?

Also, I opened the PZ3 in Notepad, and this is what I find in the "ignorebodyparts" area. Should I delete the "thigh" and "shin" parts? When I go to select "Colide against" in the cloth room, I am only given the option "Figure 1 - Body". Which is grossly different than when I'm working with "real" dynamic clothing. In the case of real dynamic clothing, I have a long list of body parts to pick from.

ignorebodyparts hip:1 abdomen:1 chest:1 neck:1 head:1 leftEye:1 rightEye:1 rCollar:1 rShldr:1 rForeArm:1 rHand:1 rThumb1:1 rThumb2:1 rThumb3:1 rIndex1:1 rIndex2:1 rIndex3:1 rMid1:1 rMid2:1 rMid3:1 rRing1:1 rRing2:1 rRing3:1 rPinky1:1 rPinky2:1 rPinky3:1 lCollar:1 lShldr:1 lForeArm:1 lHand:1 lThumb1:1 lThumb2:1 lThumb3:1 lIndex1:1 lIndex2:1 lIndex3:1 lMid1:1 lMid2:1 lMid3:1 lRing1:1 lRing2:1 lRing3:1 lPinky1:1 lPinky2:1 lPinky3:1 rButtock:1 rThigh:1 rShin:1 rFoot:1 rToe:1 lButtock:1 lThigh:1 lShin:1 lFoot:1 lToe:1 head: rHand: lHand: lFoot: rFoot:
collision_depth 1.000000
collision_offset 1.000000
Dynamic_Friction 0.100000
Static_Friction 0.500000 Message edited on: 12/28/2005 18:18

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock ( ) posted Wed, 28 December 2005 at 6:31 PM

This is what you want that line to look like :-

ignorebodyparts     chest:1 neck:1 head:1 leftEye:1 rightEye:1<br></br>          rCollar:1 rShldr:1 rForeArm:1 rHand:1<br></br>               rThumb1:1 rThumb2:1 rThumb3:1 rIndex1:1 rIndex2:1<br></br>           rIndex3:1 rMid1:1 rMid2:1 rMid3:1 rRing1:1 rRing2:1<br></br>         rRing3:1 rPinky1:1 rPinky2:1 rPinky3:1 lCollar:1<br></br>            lShldr:1 lForeArm:1 lHand:1 lThumb1:1 lThumb2:1<br></br>             lThumb3:1 lIndex1:1 lIndex2:1 lIndex3:1 lMid1:1<br></br>             lMid2:1 lMid3:1 lRing1:1 lRing2:1 lRing3:1 lPinky1:1<br></br>                lPinky2:1 lPinky3:1

And make sure it is all one line (turn off word wrap).
I had to split for browser friendliness.

What I removed was :- hip:1 abdomen:1 lButtock:1 rButtock:1
lThigh:1 rThigh:1 lShin:1 rShin:1
lFoot:1 lToe:1 rShin:1 rFoot:1 rToe:1


Acadia ( ) posted Wed, 28 December 2005 at 7:03 PM

Well, I tried deleting those lines and saved the file after doing it :) I still get the same stretching effect as all the other tries. It seems that there is something in the Poser 6 program's coding that Poser 5 doesn't have, that allows the cloth room to do this technique. I'd be interested in knowing what is so vastly different about the Poser 6 cloth room that it can do this but Poser 5 cannot. Who would I write to so I can direct them to this thread?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



operaguy ( ) posted Wed, 28 December 2005 at 7:07 PM

Acadia, you've satisfied yourself that the problem is not your settings in "Dynamics Controls"? ::::: Opera :::::


nruddock ( ) posted Wed, 28 December 2005 at 7:31 PM

file_314030.jpg

The stretching is because the hem of the dress starts BELOW the Ground plane.

Because of the way the collision works, the parts below the Ground are being pushed away from it, so as more and more gets pulled below, it just keeps going as there is then nothing to collide with.


Acadia ( ) posted Wed, 28 December 2005 at 7:33 PM

LOL, I have no idea :) I'm new to all of those controls. Until today all I have done is make a new simulation, clothify, set up collision and run the simulation :) I changed shear resistance to a low number (5) I increased Stretch Resistance to 1000 I turned the cloth density as low as it would go I made the "corset" a constrained group I made sure the skirt was a dynamic group I edited the PZ3 file to delete the right and left buttocks/thigh/shin/foot/toe parts. Not sure what else I can try. I can't help but think it has something to do with that window I get. As I said above, when I enter the cloth room I have MFD selected, and "hip". I click "New Simulation". To that point everything goes as it should. A problem starts when I try to clothify. I click "Clothify", I get the window asking me which item to clothify; I pick "Hip". This is where the problem happens. Instead of the clothify window closing and giving me the button to select collision, nothing happens, but the parameter dials window flashes for a second. Not sure what that's about. Anyway, the little clothify window remains. If I click "clothify" again, I get another window that tells me that the item is already included in the simulation and that I can't clothify it a second time. I click cancel and the clothify window closes...but I still don't have the button allowing me to access the collision. I click "Clothify" again, and when the window appears and I click "Clothify", I get the window warning me that the item is already included in the simulation. This time when I click "Cancel", all the buttons become visible to me and I can then select the collision. Which brings me to another difference that I found from the usual findings with dynamic clothing. With real dynamic clothing, or real hybrid dynamic clothing, when I'm picking the collision, there is a long list of body parts to pick from. However, with this technique we're doing here, the only thing I have to pick from are: Figure 1 Body MFD Ground

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock ( ) posted Wed, 28 December 2005 at 7:33 PM · edited Wed, 28 December 2005 at 7:34 PM

file_314031.jpg

Raising V3 using the hip yTrans makes sure that the clothified part starts completely above the Ground.

Message edited on: 12/28/2005 19:34


Acadia ( ) posted Wed, 28 December 2005 at 7:34 PM · edited Wed, 28 December 2005 at 7:35 PM

Quote - The stretching is because the hem of the dress starts BELOW the Ground plane.

Because of the way the collision works, the parts below the Ground are being pushed away from it, so as more and more gets pulled below, it just keeps going as there is then nothing to collide with.

Wow! Good eye! I'll try that! Message edited on: 12/28/2005 19:35

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock ( ) posted Wed, 28 December 2005 at 7:37 PM

"*Which brings me to another difference that I found from the usual findings with dynamic clothing. With real dynamic clothing, or real hybrid dynamic clothing, when I'm picking the collision, there is a long list of body parts to pick from. However, with this technique we're doing here, the only thing I have to pick from are:

Figure 1
Body
MFD
Ground
*"

It appears that the Collision part selector is broken in P5 for this, which is why you need to edit the PZ3 to remove the appropriate body parts from the ignore list.


nruddock ( ) posted Wed, 28 December 2005 at 7:48 PM

file_314032.jpg

Done in P5. Simulation started as suggested after editing PZ3, drop to floor at frame 10, then move V3 hip down to position as shown (not exactly the worlds most useful animation).


Acadia ( ) posted Wed, 28 December 2005 at 7:55 PM · edited Wed, 28 December 2005 at 7:58 PM

EDIT: Actually no it isn't. LOL It just started to stretch at a later time than frame 1. I'll edit the PZ3 on this one and see what happens.

Message edited on: 12/28/2005 19:58

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Wed, 28 December 2005 at 9:24 PM

I tried what you suggested and moved the hip of the dress up on the Y axis. However, it shifted the entire dress upwards and looked awful, not to mention it uncovered the entire top of the figure. So instead of doing that, I moved the whole figure, including the dress up off the floor on the Y axis, just until the back hem of the dress was very slightly off the floor as seen in a tilted side view using the main camera. I then did the cloth room stuff. Saved the file as a PZ3, exited Poser and then edited the PZ3 file to get rid of those entries as listed a few posts up. However, now I can't even open the PZ3 file in Poser. I thought it was just taking loger but after 15 minutes I closed Poser, rebooted and tried again. I still can't open up the PZ3 now. It totally hangs up like it's opening, only it never opens. Does this work with the MFD in Poser 6 without all the jumping through hoops of having to lift the dress and edit PZ3 files etc etc? If so it will be the one single thing that will push me to upgrade to Poser 6, because I've long wanted to have that dress's skirt dynamic, and in order to be able to get that, it's worth spending the money to upgrade as it will allow me way more versatility.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Letterworks ( ) posted Wed, 28 December 2005 at 9:54 PM

Acadia, I can't say specifically for the MFD as I don't have it. But I can say the you will still have to insure that the dress is above the floor when you start the simulation. Best way to do this is conform it to the figure and in frame 1 lift the figure slightly above the floor. At the same frame where you set up your pose you can drop the figure back to the floor. the effect will be that the figure will jump up during the simulation and the dress will collide with the floor as the figure comes down, rather than passing thru it. You should NOT have to edit the PZ3 files. I have never edited a PZ3 file when working with Hybrids. mike


Acadia ( ) posted Wed, 28 December 2005 at 10:06 PM · edited Wed, 28 December 2005 at 10:11 PM

Quote - I have never edited a PZ3 file when working with Hybrids.

This isn't a "true hybrid" in that it wasn't created to be a hybrid. Apparently there is a difference from what I can figure out.

I've used EnglishBob's hybrid Posh Dress, and I didn't have to jump through hoops.

I conformed the dress. Did my pose etc. Went to the cloth room and started a new simulation and picked "Skirt" when I was asked to select the item to clothify. It all worked very smoothly and was super easy to do.

I'm tired of this today. Three hours of leaping through hoops for naught. I'll try again tomorrow with a different dress, a shorter one and see how things go.

Quote - in frame 1 lift the figure slightly above the floor. At the same frame where you set up your pose you can drop the figure back to the floor.

After editing the PZ3 file before I found out about the dress intersecting the floor, I was able to open the edited PZ3 file in Poser.

However, I can't get Poser to open the edited PZ3 where the figure was lifted off. It just hangs up.

Can someone who has the MFD and Poser 6 try this conforming/dynamic thing on it and see if it works without having to edit PZ3's? And post a screenshot of the end results?

Message edited on: 12/28/2005 22:10

Message edited on: 12/28/2005 22:11

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



JamieReid ( ) posted Wed, 28 December 2005 at 10:13 PM

Acadia- I just upgraded to 6, i'll give the MFD-hybrid a try once i'm done cleaning house. I'll let you know here, probably tommorrow.


Acadia ( ) posted Wed, 28 December 2005 at 10:22 PM

Great, thanks :) I'm heading to bed now anyway :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Letterworks ( ) posted Wed, 28 December 2005 at 10:56 PM

Luck!


nruddock ( ) posted Thu, 29 December 2005 at 6:14 AM

In P6, the cloth simulator works even if the dress starts below the ground, i.e. when conformed to V3 in the default zero position.


Acadia ( ) posted Thu, 29 December 2005 at 7:04 AM

Can you post a picture of the results? Also, when you go to pick the collision, are you able to pick more than what we could in Poser 5?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock ( ) posted Thu, 29 December 2005 at 7:20 AM · edited Thu, 29 December 2005 at 7:20 AM

file_314033.jpg

"*Can you post a picture of the results?*"

Done in P6, no figure movement.

Message edited on: 12/29/2005 07:20


nruddock ( ) posted Thu, 29 December 2005 at 7:21 AM

file_314034.jpg

"*Also, when you go to pick the collision, are you able to pick more than what we could in Poser 5?*" Yes.


Acadia ( ) posted Thu, 29 December 2005 at 7:52 AM

Hmmm, thanks :) eFrontier should give you a commission :) I think I'll upgrade to version 6 as well now.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock ( ) posted Thu, 29 December 2005 at 9:11 AM

"I think I'll upgrade to version 6 as well now."

It's definitely worth it, as many things that were missing or didn't work right in P5 are in P6.


JamieReid ( ) posted Thu, 29 December 2005 at 11:00 AM

file_314035.jpg

After upgrading to Poser 6 all i can say is uh, wow, OK, that was easy! The MFD's skirt can definitely be made dynamic in P6 without any hassle whatsoever. 1. load figure 2. load and conform dress 3. move to frame 10 or so and pose figure 4. new cloth sim 5. clothify dress' hip 6. collide against figure body parts 7. run sim


kamilche ( ) posted Thu, 29 December 2005 at 2:37 PM

Attached Link: Cloth Room Helper

file_314036.jpg

There's a free utility to help you with this at PhilC's site, called Cloth Room Helper.


modus0 ( ) posted Thu, 29 December 2005 at 6:41 PM

I could be wrong on this, but after playing around with the MFD, it seems that the morphs won't work after running through the cloth simulation. I tried setting several morphs for the chest, in both the Body and Chest of the dress and got nothing. Anyone else notice this?

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


Acadia ( ) posted Thu, 29 December 2005 at 6:53 PM · edited Thu, 29 December 2005 at 6:55 PM

So long as the dress fits the figure after the simulation is done, whether it retains it's morphs really doesn't matter to me.

I'm downloading my upgrade now.

I remembered the other features that I liked but didn't feel "necessary": preview, rendering in layers. But this cloth room is the biggie and was the deciding factor.

Message edited on: 12/29/2005 18:55

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Letterworks ( ) posted Thu, 29 December 2005 at 7:27 PM

modus, did you clothify the entire dress? I've found that morphs in unclothified groups are still usable. mike


modus0 ( ) posted Thu, 29 December 2005 at 11:19 PM

No, just the hip. I'm not exactly sure what happened, because I had the voluptous morph work, then tried another morph and got no response.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


Jim Burton ( ) posted Fri, 30 December 2005 at 7:23 PM

Sometimes, it seems, the morphs work but Poser doesn't want to show them, or something. Try turning the Dynamics Dial for the clothified part back to zero in the first frame, that might help.


chinnei ( ) posted Sun, 01 January 2006 at 2:08 PM

Trav, I've just skimmed through the entire thread and had a question about one of your post.

"Remember if your Pose affects (in this example) the hip group of figure 1 (Victoria, Judy, Jessie etc.) and that is the group you clothified (in your clothing) there may (probably) be some distortion."

Could you please explain to me what this distortion is and how it's different than the normal movements created after using the clothroom? I am planning to use this hybrid method and most of my poses have rotations in the hip. I am just curious how the hip movements can cause this distortion.


Letterworks ( ) posted Sun, 01 January 2006 at 4:14 PM

file_314037.jpg

chinnei, On the attached picture note the poke thru designated by the red arrow and the "bubbling" at the front pointed to by the green arrow. This is casues because the Figure 1 hip is rotated fairly heavily. The Cloth room simualtion forms the dress to the Figure 1 posed shape. THe dress hip group then responds to the Figure one rotation (becasue it's conformed to it) and "over rotates the dress. You can also pick up distortion like this if the child groups of the hip are moved in an exagerated way (in this case the buttocks). If the rotation isn't too extreme this can be compensated for. Also you an try to re-do your poses using the abdomen and the thigh groups to minimize movement in the hip and buttocks. Dedicated hybrid clothing should be build with "dynamic" groups to avoid this effect. Existing clothing anc be modified by adding a dynamic group, but this requires modification of the .CR2 mike


kobaltkween ( ) posted Sun, 01 January 2006 at 5:20 PM

trav - can you list the process for regrouping an item? or good techniques?



chinnei ( ) posted Sun, 01 January 2006 at 9:55 PM

Thanks for explainig that Mike.

Would regrouping the hip portion of clothing to something different and clotifying that instead do any good?


Letterworks ( ) posted Mon, 02 January 2006 at 6:14 PM

file_314038.jpg

Ok, here is how I'd regroup dresses to have a dynamic group for the cloth room. I'll include 3 screen shots taken from CR2Editor. Use either UVMapper or the Grouping tool to rename the ENTIRE "hip" group to something like "Skirt". I've found recently that this actuall works better than leaving a small "hip" group in the skirt. TO add the Skirt group to the cr. Open the file in your editor and locate the first instance of "actor hip" and copy it. Insert it BELOW the original group. Rename it to match your new dynamic group. (see attached example)


Letterworks ( ) posted Mon, 02 January 2006 at 6:23 PM

file_314039.jpg

Move down to the next instance of "actor hip", below the second "figureResFile". Copy it and insert it after the original. Rename it to "actor Skirt" or to match your new dynamic group... rememeber this can be case sensitive. If using 'Cr2editor' expand the "actor Skirt" group. Locate the "parent" line and replace "BODY" with "abdomen" and a number matching the other "actor" groups. If there is a "conforming target" line present, then delete it. (see attached example)


kobaltkween ( ) posted Mon, 02 January 2006 at 6:26 PM

so just renaming works? cool. is there so is there a way in uvmapper to remove a material from multiple groups and then create a group with the material?



Letterworks ( ) posted Mon, 02 January 2006 at 6:32 PM

file_314040.jpg

Now move down to the "figure" section, expand it if you are using "Cr2editor". Insert a new "addchild" line anywhere below "addChild hip:#, BODY:#", the new line should read "addChild Skirt:#, hip:#" (substitute your dynamic groups name for Skirt) Continue down and add a new "weld" line below "weld abdomen:#, hip:#", the new line should read "weld Skirt:#, abdomen:#". It's important that the skirt group be welded to the ABDOMEN section. This set up makes the "hip" groups a ghost group in the dress and eleminates any over "rotation" from movement of the hip group in Figure 1. (see attached example)


Letterworks ( ) posted Mon, 02 January 2006 at 6:36 PM

file_314041.jpg

Here'aa a picture showing the same dress in that same pose as I used to demonstrate the the over rotation distortion. I used the technique outlined above to regroup it and you can see the difference in the results. I hope this helps you out. mike


kobaltkween ( ) posted Mon, 02 January 2006 at 7:58 PM

yes, that helps a great deal. thank you so much for that detailed information! i'll be trying it out as soon as i can.



svdl ( ) posted Wed, 11 January 2006 at 5:14 PM

This is what I did to the MFD to make it a hybrid conformer: - load MFD, set it to zero pose; - export as Wavefront.OBJ, weld vertices, keep groups; (body handles not exported). - reimport the .OBJ; - made a new group "Skirt" in the Grouping Tool, and added the existing groups hip, lButtock, rButtock, and all other body parts below the waistline; - switched to the Setup Room and applied the MFD figure to the object, this gave me the morphs in the upper part of the dress; - added a bone to the abdomen called Skirt, to keep the setup room happy; - switch back to the Pose room. Then I loaded V3, conformed the dress, clothified the Skirt, and went from there. All done.

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Acadia ( ) posted Sun, 05 February 2006 at 5:04 PM · edited Sun, 05 February 2006 at 5:06 PM

file_314042.jpg

I upgraded to Poser 6 in December just so I could do this!!! Had it not been for this thread and the fact that the MFD can be used in the Poser 6 cloth room, but not the Poser 5 one, I wouldn't have upgraded.

Here are 3 results using the MFD in the P6 cloth room. I'm thrilled that my favourite dress has so much more versatility and can actually look natural. I've never been able to get results like these until I took the dress into the cloth room.

Message edited on: 02/05/2006 17:06

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sat, 25 February 2006 at 8:52 PM

I've gotten a few PM's to something I said in another thread about using the MFD in the cloth room of Poser 6. I figure I'll move this thread up in case anyone else is interested in doing this. It's still my most favourite feature of Poser 6.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Fri, 19 January 2007 at 11:03 AM

I love the MFD and I LOVE being able to use it in the cloth room, it's actually the primary reason that I upgraded to Poser 6.

Does this work in Poser 7 the same way as it does in Poser 6?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sat, 16 June 2007 at 2:29 AM · edited Sat, 16 June 2007 at 2:34 AM

file_380259.jpg

I'm still loving this technique!

I just tried it on one of the skirts from Flamenco available at Daz.  Click for a larger view.

The skirt initially fell down around the knees, so I turned the cloth density down as low as it would go. That helped quite a bit but the hip still didn't stay in place.  So next I tried to edit the "Constrained Group", but I wasn't getting the popup that allowed me to do that, so I chose  edit "Soft" something or other and then in the drop down picked "constrained" and set some pins on each side of the hip, in front in the middle and then in between the middle and side on both sides.

This is the result.  I can easily go and delete the simulation and redo the pins and add one more so that the skirt stays in place where I have the black arrow pointing.

You can also see that the skirt  looks like it has movement instead of looking stiff because you are limited only to what the included morphs allow you to do.

The ability to clothify parts of conforming clothing really adds a whole new dimension to your figure's clothing and extends the life of the outfits you have because you are no longer limited to just certain poses.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



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