JamieReid opened this issue on Dec 27, 2005 ยท 187 posts
nruddock posted Wed, 28 December 2005 at 7:37 PM
"*Which brings me to another difference that I found from the usual findings with dynamic clothing. With real dynamic clothing, or real hybrid dynamic clothing, when I'm picking the collision, there is a long list of body parts to pick from. However, with this technique we're doing here, the only thing I have to pick from are:
Figure 1
Body
MFD
Ground
*"
It appears that the Collision part selector is broken in P5 for this, which is why you need to edit the PZ3 to remove the appropriate body parts from the ignore list.