Sat, Nov 23, 3:08 AM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Village Stormtroopers?


  • 1
  • 2
lesbentley ( ) posted Sat, 31 December 2005 at 2:14 PM

Attached Link: http://www.runtimedna.com/mod/forum/messages.php?forum_id=45&ShowMessage=180979

Here is a rather belated update on the "Minions" issue. A diffrent way to create "Minions".

Ockham has made a Python script that adds code of the following style to every rotate channel in a cr2:

                 valueOpPlus<br></br>                         _NO_FIG_<br></br>                            hip<br></br>                         yrot

Using this format, when you load the figure all rotate channels in it will automaticly slave to the corrisponding channels in the figure that is selected at the time this figure is loaded. This takes the druge work out of adding code to every rotate channel (especially the fingers). The only thing left to do is add apropriate slaving code to the BODY and hip actors and you have a ready to use "minnion" figure. A normal figure without the slaving code should be loaded into the scene before the "minnion" is loaded, to act as a "master" or "overloard", failure to do this may cause Poser to hang or crash.

If you put slaving code in the translate channels of the BODY actor you will have to parent each minion figure to a prop and move the prop to seperate them, as they will adopt the exact position of the "overloard".

The link above is to the thread at RDNA, where you can find Ockhams Python script. The URL below is to a thread here at Rosity where I discuss the slaving code.

http://www.renderosity.com/messages.ez?ForumID=10139&Form.ShowMessage=2504866


ToolmakerSteve ( ) posted Mon, 02 January 2006 at 3:11 PM

Les, thanks for passing on that information!


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.