Forum: Poser Technical


Subject: Village Stormtroopers?

nomuse opened this issue on Jan 04, 2004 ยท 53 posts


lesbentley posted Sat, 31 December 2005 at 2:14 PM

Attached Link: http://www.runtimedna.com/mod/forum/messages.php?forum_id=45&ShowMessage=180979

Here is a rather belated update on the "Minions" issue. A diffrent way to create "Minions".

Ockham has made a Python script that adds code of the following style to every rotate channel in a cr2:

                 valueOpPlus<br></br>                         _NO_FIG_<br></br>                            hip<br></br>                         yrot

Using this format, when you load the figure all rotate channels in it will automaticly slave to the corrisponding channels in the figure that is selected at the time this figure is loaded. This takes the druge work out of adding code to every rotate channel (especially the fingers). The only thing left to do is add apropriate slaving code to the BODY and hip actors and you have a ready to use "minnion" figure. A normal figure without the slaving code should be loaded into the scene before the "minnion" is loaded, to act as a "master" or "overloard", failure to do this may cause Poser to hang or crash.

If you put slaving code in the translate channels of the BODY actor you will have to parent each minion figure to a prop and move the prop to seperate them, as they will adopt the exact position of the "overloard".

The link above is to the thread at RDNA, where you can find Ockhams Python script. The URL below is to a thread here at Rosity where I discuss the slaving code.

http://www.renderosity.com/messages.ez?ForumID=10139&Form.ShowMessage=2504866