Photopium opened this issue on Dec 31, 2005 ยท 128 posts
Photopium posted Sun, 01 January 2006 at 10:05 PM
Eagerly awaiting update 2 to be in the marketplace for everyone. No coding done today, but lots of playing. The more real time enjoyment of the product I'm able to get the more I undertand where it can be improved, which is good. Nevertheless, a backlog of ideas to implement fill my queue 1. IK dials including dials to turn IK on and off. Available for p5 and p6 and propack only, since it uses small python script. 2. Total Millenium figure compatibility across the board To account for slight differences between the names of standard expressions. 3. I told Momodot I might have a cheap fix for Anton and other figure's GraspThis! incompatibility due to fingers being on different axis. I have yet to test my theory, but it goes something like this: rotate the model so the hand(s) are as close to standard as possible, then GraspThis 4. Need to restructure the tree a little bit. I find I need Grasp this under less branches of the tree. 5. Certain muscle control, like Buttocks Flex that sort of thing. Also, perhaps, "UnJCM" to get rid of JCMs that aren't cutting it with clothing. 6. Addition of "Expressions Full" channels. How this will work is that say you come up with a winning combination of expression dials and want to keep it and put it on one dial. You will have 10 channels to customize for this purpose. "FullExpress1" and so on. So, you have the expression dialed in, you choose the head and spawn morph target. You name it exactly as the dial "FullExpress1" and afterwards, you double click on it and rename it to something that works for you like "WhatsThatSmellAnyway" and then reapply your PoseMagic injection pose and it will be slaved to PoseMagic. (You can rename the dial there too.) 7. I'll be checking around to see if it's possible to have PoseMagic make you toast with optional butter or oleo. -WTB